I am an experienced 3D Animator and recent Senior Animator with 6+ years creating motion capture, keyframe, and game animation for games and commercials.
I am skilled in Maya, Unreal Engine 5 (including MetaHuman Control Rigs), and animation pipelines, with hands-on experience in mocap cleanup, character animation, and previs/postvis workflows.
I quickly learn new tools, collaborate effectively with teams, and deliver polished animation under tight deadlines. I am looking for opportunities to contribute to high-quality animation projects and continue developing toward senior-level responsibilities.